Warbow doesn't hae reload animation to interfere with spell casting, does alright damage, and since it doesn't have an ACC malus built-in like the arquebus the eothan priest should shoot just as well as a magran one. focus adventurer and aldo the deity talent and have +16 acc with flails, and +6 with warbow for ranged, and then just have every single other pick be one of the extra-spell ones. ![]() since i decided i'd roll a henchmen rogue the only deity that seemed useful was eothas for that spell/ability. summer flame spell WITHOUT blindness? come on man, get real! arkemy's dazzling lights with less duration !? jesus christ obsidian have mercy on us. seems like it'll come in handy throughout most of the game, especially on ToI as opposed to the other deity spells/abilities, with the obvious exception of skaen. I picked that deity for the freebie supress fear/terrify ability. i already slaughtered aloth and eder lewl. I rolled a eothas priest in my new potd/trial of iron run, this time gonna use all henchmen. btw, i love the fact the two deity weapons are all from two different groups always, because that +10 ACC is no joke, bumps priest base ACC to 25-Īnd the second one that piqued my interest is Skaen, granting a passive 50% sneak attack (!!!!!!) and on level up priest can choose to take talent which gives +10 ACC to Stilettos and to What kooky priests do you guys sometimes roll with? is the skaen priest worth it? how good is a sneak attack priest? is there some crazy synergy from some obscure priest spell everyone forgets to use that greatly enhances a type of priest-build w/ specific deity? and also now i understand that brilliant radiance mutation of a talent that eschews healing for buffing only the priest's stats. so now i see reasoning for these priest-only buffs. and horrible everything else that related to melee combat. No, now it's not magran priest, it would be a priest with good ACC with great swords and mace. what for, an extra 10 pts of dmg on his next probably MISSED ranged attack? no need to cast some whatever spell that raises durances might, perception and resolve in a tiny 1 m zone for example. However! for the very first time ever i would actually have incentive to buff myself with the Priest-only buffs Durance always has lying around but no one EVER uses because why would you either buff/heal/DoT/debuff/CC or have durance shoot from ranged. the abysmal priest END/HLTH and atrocious deflection will still be a huge downer on PotD especially, ain't no shield that's got enough enchantments to make a priest a martial class lol So yeah, initial reaction is that i'd get to play a mace-and-board priest with obviously a backup ranged weapon but his focus would be as an off-tank/hybrid-off-by-the-side caster-flanker. don't have to sweat over the shield nerfing my spell ACC either, because i'm a priest baby, suck itttt i get 13 sec prone spell with +40 acc modifier suck ittt aloth suck it) the problem of course is priests base 15 deflection which seems insurmountable to overcome and if the great sword calls to me because i want a bad-ass melee priest then i have to accept it's gonna have to be a shield user, but the second weapon is the MACE, which has Rending -3 DY bypass, which is EXCELLENT for a mace + shield combo. this would make the priest have 25 base ACC with his great sword or mace, before PER modifer and gear, on level 1, same as a 10 PER lvl 1 pally or 10 per lvl 1 chanter. I would also like to get an idea of what his items should revolve around. Immediate superficla thoughts are: there are a ton of extremely good GS's in the game, and most can be gotten early and two of them even have prone on crit. Priest build and upgrade path for Durance - Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning) - Obsidian Forum Community Hello all, I would like to get some help on how to properly level up Durance. You should be easily able to test it out creating a character with the lowest possible score in perception and giving him at least 1 point of mechanics with the background kit.Īfter character creation, in the very first map there's a hidden stash in the very small camp in the south-west corner of the map.Īlternatively you could give your character 18 perception and 0 mechanics and try to spot the same hidden stash in the first area.I've been reading the wiki's data on the favored deity abilities and spells and two jumped out at me: priest of eothas Be it trap or hidden stuff (secrets/item stashes). I think that only Mechanics is used in every spot check. I haven't had any luck finding a definitive answer on this. ![]() On the other hand, it would certainly be in line with the design of the game if it were linked entirely on a skill rather than an attribute. The description of the Perception attribute makes it seem like it would be helpful in this regard. Krypsyn: Is this for hidden stashes as well, or just for traps? I have been trying to figure out if it is Perception, Stealth, Mechanics, or some combination of them, that makes is easier to detect stashes.
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